Bluetooth LE: Where Go the Wearables, So Go I

Designing for a world of beacons isn’t about making current transaction-based systems more efficient: it’s about designing experiences that matter to users. I was reminded of this by a summary of design principles for wearable devices by Marcus Weller (emphasis added): “In the coming decade, wearable technology will touch nearly every aspect of our lives. It […]

Pinterest and Facebook Get Bluetooth Beacons? Meet You in the Middle

Is Pinterest on your Bluetooth beacon road map? What about Facebook? Or Google? Apple might be getting all the buzz – seemingly laying claim to the ‘invention’ of Bluetooth LE as an NFC killer. Macy’s might be laying stake to the erroneous idea that it’s the first retailer to put beacons in its stores. (Have […]

Bluetooth LE Proximity Technology: What’s the Big Deal?

When Apple adopted Bluetooth LE we finally arrived at a proximity-based technology supported by all the major platforms (with the phones running them soon to follow). With Apple refusing to adopt Near Field Communications (NFC) and challenges in its adoption by consumers, Bluetooth LE and ‘beacons’ finally seem to give us a way to….locate people? […]

Apple and Bluetooth Beacons: The Future Has Landed

Apple will deploy iBeacons in its stores, using the Bluetooth low-energy devices to activate content on your phone. But the deployment isn’t just a case of Apple eating its own, um, apple sauce – it might also be the launch pad for Apple to take over the retail world outside its shiny glass and marble […]

Bluetooth Beacons: Love, Intimacy and Seduction on the Internet of Things

Bluetooth LE and iBeacon technology opens up a new level of intimacy with your user. The seemingly subtle difference between location and proximity hides a more profound idea: that we can now move past where someone is and begin to craft experiences based on how close they are to something. Proximity technology is to location as watching […]

Responsive Design for the Internet of Things

We need a responsive design framework for the Internet of Things: a set of procedures, approaches and best practices that guide the design of the user experience in a way that’s responsive to the “real” instead of the screen. I’ve been calling this approach Responsive-R (for reality). Responsive-R is an acknowledgement that there’s a major […]

Design Thinking and the Internet of Things

The first challenges on the Internet of Things are engineering-based. Getting things to talk to each other, reverse engineering beacon packets and whacking away at code until I can figure out how to water the lawn or adjust the temperature in my living room. But technology alone is not the answer. Just because we can doesn’t […]

The Internet of Things Will Change….The World!!!!

The Internet of Things is about to transform retail, work, industries, life at home, life at school…Pick your industry. Choose the part of your life that will be transformed. And then say, in a deep booming voice… “IN A WORLD…” and fill in the blank with whatever rocks your, um, world. Use the first 16 […]

Internet of Things: Saving Us From Distraction

The Internet of Things will bring us back to reality. Instead of isolation and disconnection, we’ll be connected again, we’ll be more physical, more tactile. Without it, smart phones and mobile devices may just kill us and destroy public life. Urban theorist Malcolm McCullough says we can’t stop our love affair with our devices. But […]

Lamps That Talk on the Internet of Things

Your phone is a clumsy interface to the Internet of Things: it takes too many hands and eyes and touching and swiping to get it to do the simplest of things. Instead, look to calm computing for hints at where an aware and connected world is taking us and think about the lamp post at […]